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《子弹风暴》怎样解决色块问题?

由于每个人的电脑都有差异不保证适用所有人 自己动手修改才是最适合自己的。
步骤/方法
1

首先进游戏设置自己需要的游戏分辨率和画面选项 调整好以后退出游戏。

2

下载BulletstormINIeditor http://u.115.com/file/f0a841dae3 打开 X:\My Documents\My Games\BulletStorm\StormGame\Config\StormEngine.ini 修改其中的 (提醒一下如果找不到这些内容可以利用上面的软件全选内容CTRL+A然后CTRL+C把里面的所有内容复制出来CTRL+V粘贴进TXT文档进行编辑 编辑完成在复制回去保存) AmbientOcclusion=False LowQualityPostProcess=TRUE 保存退出 进入游戏不要在修改任何画面选项以免设置被改动 测试去吧 可以大幅度缓解色块问题 还是等待官方更新补丁 或者 驱动程序 才是最根本的解决办法呀 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3

不建议大家使用下面我的设置 仅供参考 能打开的基本都打开了 bUseMaxQualityMode=False(高级质量模式吧) 千万别开太卡了  其他的自己尝试吧 我的配置目前这样 还很流畅 效果比较不错 小BUG还是有的 [SystemSettings] bUseMaxQualityMode=False StaticDecals=True DynamicDecals=True UnbatchedDecals=True DecalCullDistanceScale=1.000000 DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=True SHSecondaryLighting=True DirectionalLightmaps=True LightShafts=True MotionBlur=True MotionBlurPause=True DepthOfField=True AmbientOcclusion=True Bloom=True UseHighQualityBloom=True Distortion=True FilteredDistortion=True DropParticleDistortion=True bAllowDownsampledTranslucency=True SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=True LensFlares=True FogVolumes=True FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=True AllowD3D10=True AllowRadialBlur=True SkeletalMeshLODBias=1 ParticleLODBias=2147483647 DetailMode=2 ShadowFilterQualityBias=-1 MaxAnisotropy=16 MaxMultisamples=1 MinShadowResolution=64 MinPreShadowResolution=8 MaxShadowResolution=800 MaxWholeSceneDominantShadowResolution=1344 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 ResX=1920 ResY=1080 DisallowResolutionOverwrite=True ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=0.000000 ShadowTexelsPerPixel=1.000000 PreShadowResolutionFactor=0.500000 bEnableVSMShadows=True bEnableBranchingPCFShadows=True bAllowHardwareShadowFiltering=True bAllowBetterModulatedShadows=True bEnableForegroundShadowsOnWorld=True bEnableForegroundSelfShadowing=True bAllowWholeSceneDominantShadows=True ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.700000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=20 bAllowFracturedDamage=True NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=True bDisableSkeletalInstanceWeights=True TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldHigh=(MinLODSize=256,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterHigh=(MinLODSize=512,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=2048,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EngineInternal=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) RadialBlur=TRUE LowQualityPostProcess=TRUE TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

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